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| has gloss | eng: The snake-in-the-box problem in graph theory and computer science deals with finding a certain kind of path along the edges of a hypercube. This path starts at one corner and travels along the edges to as many corners as it can reach. After it gets to a new corner, the previous corner and all of its neighbors must be marked as unusable. The path should never travel to a corner after it has been marked unusable. |
| lexicalization | eng: Snake in the box |
| lexicalization | eng: snake-in-the-box |
| instance of | c/Computational problems in graph theory |
| Media | |
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| media:img | Snakeinthebox.jpg |
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