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| has gloss | eng: False Radiosity is a 3D computer graphics technique used to create texture mapping for objects that emulates patch interaction algorithms in radiosity rendering. Though practiced in some form since the late 1990s, the term was coined around 2002 by architect Andrew Hartness, then head of 3D and real-time design at Ateliers Jean Nouvel. |
| lexicalization | eng: false radiosity |
| instance of | c/Computer graphics algorithms |
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