| Information | |
|---|---|
| has gloss | eng: The irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical Z-buffer in that it maintains a depth value for each image sample and uses these to determine which geometric elements of a scene are visible. The key difference, however, between the classical Z-buffer and the irregular Z-buffer is that the latter allows arbitrary placement of image samples in the image plane, whereas the former requires samples to be arranged in a regular grid. |
| lexicalization | eng: irregular Z-buffer |
| instance of | e/3D computer graphics |
Lexvo © 2008-2025 Gerard de Melo. Contact Legal Information / Imprint