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| has gloss | eng: Mesh Subdivision is a technique used to add detail to a polygon mesh by breaking into smaller pieces the polygons in the mesh. Mesh subdivision techniques are often used in 3D computer games, and in other programs such as Google Earth (tm). Because computers are limited in the number of polygons they can render per second, different techniques are often used to reduce the number of polygons visible at any given time, while still keeping the image as detailed looking as possible. |
| lexicalization | eng: Mesh subdivision |
| instance of | c/Computer graphics algorithms |
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