Information | |
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has gloss | eng: Morph target animation (or per-vertex animation) is a method of 3D computer animation that is sometimes used as an alternative to skeletal animation. Morph target animation is stored as a series of vertex positions. In each keyframe of the animation, the vertices are moved to a different position. |
lexicalization | eng: morph target animation |
instance of | c/Animation techniques |
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Castilian | |
has gloss | spa: Morph target animation o (per-vertex animation) es un proceso de Gráficos 3D por computadora, que a veces es una alternativa a el Skeletal Animation. Es muy utilizado en la animacion de los videojuegos en 3D. |
lexicalization | spa: Morph target animation |
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