e/Quake Wars: Ray Traced

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has glosseng: Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars. The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations and last on an early prototype of the Larrabee hardware . After Quake 3: Ray Traced and Quake 4: Ray Traced this is the third large project that embeds this technique in a modern game for research purposes of alternative rendering algorithms.
lexicalizationeng: Quake Wars: Ray Traced
instance ofc/Computer graphics algorithms
Media
media:imgQWRT forcefield.jpg
media:imgQWRT gameplay.jpg
media:imgQWRT glassdome.jpg
media:imgQWRT lens.jpg
media:imgQWRT performance.jpg
media:imgQWRT portals.jpg
media:imgQWRT underwater.jpg
media:imgQWRT water.jpg

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