| Information | |
|---|---|
| has gloss | eng: In 3D computer graphics, Schlick's approximation is a formula for approximating the BRDF of metallic surfaces. It was proposed by Christophe Schlick to approximate the contributions of Fresnel terms in the specular reflection of light from conducting surfaces. |
| lexicalization | eng: Schlick's approximation |
| instance of | e/3D computer graphics |
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